Think!Think!

Global Presence, Well-recognized

2,000,000 users in

150 countries

Google Play Awards 2017 & 2019

Nominated for Best Social Impact at the Google Play Awards in 2019 and Best App for Kids in 2017, Think!Think! has been used by a cumulative total of more than 2 million people across 150 countries worldwide and continues to receive high praise from its users with an average score of 4.6 out of 5 on the Google Play Store and 4.5 out of 5 on the App Store.

Cultivate Essential Skills for the 21st Century

In today's ever-evolving world, it is essential for children to develop 21st century skills that will provide them with the dexterity to be able to resolve any problem at hand while using their creative prowess to imagine a bright future.
"To thrive in the 21st century, students need more than traditional academic learning."
- World Economic Forum

What are critical thinking skills?

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The ability to identify, analyze and evaluate situations,
ideas and information in order to formulate responses to problems.

5 key areas of critical thinking skills

critical thinking skills
critical thinking skills

What are non-cognitive skills?

5 key areas of
non-cognitive skills

  • Confidence
  • Perseverance(Grit)
  • Curiosity
  • Adaptability
  • Creativity

Foundation subjects of STEAM education

  • Science
  • Engineering
  • Mathematics
  • Technology
  • Art

Dedication to quality,
scientific creation process

From creative ideas to high quality content, we take pride in every single content's detail

  • New ideas are always encouraged at WonderLab, the team here are all children at heart
  • Content is created and polished by our education, UX/UI and gamification experts
  • Bi-weekly classes are hosted at WonderLab to receive insightful and timely feedback from children
  • Feedback received from children is reflected through rapid and constant product enhancement

Proven effectiveness

In order to evaluate Think!Think!’s effectiveness, we conducted a controlled experiment for 3 months with 1,500 students (G1-4) across Cambodia, half using Think!Think! and half not.
The research showed drastic improvements in academic performance, IQ, and non-cognitive skills in kids who used Think!Think!

Academic Performance

+6.0pts

TIMSS
(Trends in International Mathematics and Science Study)
Academic Performance

IQ

+8.9pts

IQ test (Tanaka B) in Cambodia
IQ

Non-cognitive Skills

Positive impact on confidence
and motivation

Motivation and self esteem of students from the experimental classes were significantly higher compared to those in control classes.
Non-cognitive Skills

Think!Think! Proof Of Concept - Cambodia Trial

Target audience: 1636 students (elementary 1st - 4th grade). Trial period: 3 months (followed by an 8-month extension survey to compare between the Think!Think! experimental and control groups)

  Professor of the Faculty of Policy Management, Keio University

Professor of the Faculty of Policy Management, Keio University External evaluation carried out by Professor Makiko Nakamuro (author of: The Economics of Academic Ability)

Our Strengths

Educational & Fun

Educational & Fun

Created by both educational and gaming experts, our content is not only educational, but also fun for children to play with.

Cultivate Essential Skills

Cultivate Essential Skills

Think!Think! helps to cultivate essential skills that are important to any child such as critical thinking skills and non-cognitive skills like confidence, creativity and curiosity.

Healthy Learning Habits

Healthy Learning Habits

We aim to develop healthy learning habits in children through the option of setting a limit of use of the app to 10 minutes a day.

Co-developed with Kids

Co-developed with Kids

Our education knowledge team has years of experience which is utilised to constantly improve our product based on children's feedback, creating the best experience for kids.

Think!Think is created by the world's leading education and gamification experts.

WonderLab and its team in the production of critical thinking skill materials, having produced, maintained and directed a vast array of puzzles, problems and materials for international mathematics competitions.

The entire company is composed of professionals with varying specialities and fields, together making a team that produces exceptional educational content.

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